using EggLink.DanhengServer.GameServer.Server.Packet.Send.MapRotation; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.MapRotation; [Opcode(CmdIds.RemoveRotaterCsReq)] public class HandlerRemoveRotaterCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = RemoveRotaterCsReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketRemoveRotaterScRsp(connection.Player!, req)); } }