using EggLink.DanhengServer.Enums.Mission; using EggLink.DanhengServer.GameServer.Server.Packet.Send.HeartDial; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.HeartDial; [Opcode(CmdIds.ChangeScriptEmotionCsReq)] public class HandlerChangeScriptEmotionCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = ChangeScriptEmotionCsReq.Parser.ParseFrom(data); connection.Player!.HeartDialData!.ChangeScriptEmotion((int)req.ScriptId, (HeartDialEmoTypeEnum)req.TargetEmotionType); await connection.SendPacket(new PacketChangeScriptEmotionScRsp(req.ScriptId, req.TargetEmotionType)); } }