using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Server.Packet.Send.Tutorial; namespace EggLink.DanhengServer.Server.Packet.Recv.Tutorial { [Opcode(CmdIds.FinishTutorialCsReq)] public class HandlerFinishTutorialCsReq : Handler { public override void OnHandle(Connection connection, byte[] header, byte[] data) { var req = FinishTutorialCsReq.Parser.ParseFrom(data); var player = connection.Player!; if (player.TutorialData!.Tutorials.TryGetValue((int)req.TutorialId, out var res)) { if (res != TutorialStatus.TutorialFinish) { player.InventoryManager!.AddItem(1, 1); player.TutorialData!.Tutorials[(int)req.TutorialId] = TutorialStatus.TutorialFinish; } } connection.SendPacket(new PacketFinishTutorialScRsp(req.TutorialId)); } } }