using EggLink.DanhengServer.GameServer.Server.Packet.Send.Multiplayer; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Multiplayer; [Opcode(CmdIds.MultiplayerGetFightGateCsReq)] public class HandlerMultiplayerGetFightGateCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketMultiplayerGetFightGateScRsp()); } }