syntax = "proto3"; option csharp_namespace = "EggLink.DanhengServer.Proto.ServerSide"; message GridFightShopRoleItemPb { uint32 RoleId = 1; uint32 Tier = 2; } message GridFightShopItemPb { oneof ItemType { GridFightShopRoleItemPb RoleItem = 1; } uint32 Rarity = 2; bool SoldOut = 3; } message GridFightShopInfoPb { bool ShopLocked = 1; uint32 FreeRefreshCount = 2; uint32 RefreshCost = 3; repeated GridFightShopItemPb ShopItems = 4; } message GridFightGameInfoPb { uint32 UniqueId = 1; uint32 DivisionId = 2; bool IsOverLock = 3; uint32 Season = 4; repeated GridFightComponentPb Components = 5; } message GridFightBasicInfoPb { uint32 CurGold = 1; uint32 CurLevel = 2; uint32 LevelExp = 3; uint32 BuyLevelCost = 4; uint32 CurHp = 5; uint32 MaxAvatarNum = 6; uint32 ComboNum = 7; uint32 LockType = 8; uint32 LockReason = 9; } message GridFightRoleInfoPb { uint32 RoleId = 1; uint32 Tier = 2; uint32 Pos = 3; uint32 UniqueId = 4; map SavedValues = 5; repeated uint32 EquipmentIds = 6; } message GridFightAvatarInfoPb { repeated GridFightRoleInfoPb Roles = 1; uint32 CurUniqueId = 2; } message GridFightGameOrbPb { uint32 OrbItemId = 1; uint32 UniqueId = 2; } message GridFightOrbInfoPb { repeated GridFightGameOrbPb Orbs = 1; } message GridFightGameAugmentPb { uint32 AugmentId = 1; map SavedValues = 2; } message GridFightAugmentInfoPb { repeated GridFightGameAugmentPb Augments = 1; } message GridFightGameTraitEffectPb { uint32 TraitId = 1; uint32 EffectId = 2; uint32 Param = 3; } message GridFightGameTraitPb { uint32 TraitId = 1; repeated GridFightGameTraitEffectPb Effects = 2; uint32 TraitLayer = 3; } message GridFightTraitInfoPb { repeated GridFightGameTraitPb Traits = 1; } message GridFightEquipmentItemPb { uint32 ItemId = 1; uint32 UniqueId = 2; } message GridFightConsumableItemPb { uint32 ItemId = 1; uint32 Count = 2; } message GridFightItemsInfoPb { repeated GridFightEquipmentItemPb EquipmentItems = 1; repeated GridFightConsumableItemPb ConsumableItems = 2; } message GridFightComponentPb { oneof ComponentType { GridFightShopInfoPb ShopInfo = 1; GridFightBasicInfoPb BasicInfo = 2; GridFightAvatarInfoPb AvatarInfo = 3; GridFightOrbInfoPb OrbInfo = 4; GridFightAugmentInfoPb AugmentInfo = 5; GridFightTraitInfoPb TraitInfo = 6; GridFightItemsInfoPb ItemsInfo = 7; } }