using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketGetCurSceneInfoScRsp : BasePacket { public PacketGetCurSceneInfoScRsp(PlayerInstance player) : base(CmdIds.GetCurSceneInfoScRsp) { var proto = new GetCurSceneInfoScRsp { Scene = player.SceneInstance!.ToProto() }; SetData(proto); } }