using EggLink.DanhengServer.Database.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Util; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend; public class PacketSyncApplyFriendScNotify : BasePacket { public PacketSyncApplyFriendScNotify(PlayerData player) : base(CmdIds.SyncApplyFriendScNotify) { var proto = new SyncApplyFriendScNotify { ApplyInfo = new FriendApplyInfo { ApplyTime = Extensions.GetUnixSec(), PlayerInfo = player.ToSimpleProto(FriendOnlineStatus.Online) } }; SetData(proto); } }