using EggLink.DanhengServer.Database.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend; public class PacketSearchPlayerScRsp : BasePacket { public PacketSearchPlayerScRsp() : base(CmdIds.SearchPlayerScRsp) { var proto = new SearchPlayerScRsp { Retcode = 3612 }; SetData(proto); } public PacketSearchPlayerScRsp(List data) : base(CmdIds.SearchPlayerScRsp) { var proto = new SearchPlayerScRsp(); proto.ResultUidList.AddRange(data.Select(x => (uint)x.Uid)); proto.SimpleInfoList.AddRange(data.Select(x => x.ToSimpleProto(FriendOnlineStatus.Online))); SetData(proto); } }