using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene; [Opcode(CmdIds.EnterSectionCsReq)] public class HandlerEnterSectionCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = EnterSectionCsReq.Parser.ParseFrom(data); var player = connection.Player!; player.EnterSection((int)req.SectionId); await connection.SendPacket(CmdIds.EnterSectionScRsp); } }