using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene; [Opcode(CmdIds.EnterSceneCsReq)] public class HandlerEnterSceneCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = EnterSceneCsReq.Parser.ParseFrom(data); var overMapTp = await connection.Player!.EnterScene((int)req.EntryId, (int)req.TeleportId, true, (int)req.GameStoryLineId, req.IsCloseMap); await connection.SendPacket(new PacketEnterSceneScRsp(overMapTp, req.IsCloseMap, (int)req.GameStoryLineId)); } }