using EggLink.DanhengServer.GameServer.Server.Packet.Send.Rogue; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Rogue; [Opcode(CmdIds.QuitRogueCsReq)] public class HandlerQuitRogueCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { if (connection.Player!.RogueManager?.RogueInstance == null) return; await connection.Player!.RogueManager!.RogueInstance.QuitRogue(); await connection.SendPacket(new PacketQuitRogueScRsp(connection.Player!)); } }