using EggLink.DanhengServer.GameServer.Server.Packet.Send.Rogue; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Rogue; [Opcode(CmdIds.EnhanceRogueBuffCsReq)] public class HandlerEnhanceRogueBuffCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = EnhanceRogueBuffCsReq.Parser.ParseFrom(data); var rogue = connection.Player!.RogueManager?.GetRogueInstance(); if (rogue == null) return; await rogue.EnhanceBuff((int)req.MazeBuffId, RogueCommonActionResultSourceType.Enhance); await connection.SendPacket(new PacketEnhanceRogueBuffScRsp(req.MazeBuffId)); } }