using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Raid; [Opcode(CmdIds.LeaveRaidCsReq)] public class HandlerLeaveRaidCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var player = connection.Player!; var req = LeaveRaidCsReq.Parser.ParseFrom(data); await player.RaidManager!.LeaveRaid(req.IsSave); await connection.SendPacket(CmdIds.LeaveRaidScRsp); } }