using EggLink.DanhengServer.GameServer.Server.Packet.Send.PlayerBoard; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.PlayerBoard; [Opcode(CmdIds.SetDisplayAvatarCsReq)] public class HandlerSetDisplayAvatarCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SetDisplayAvatarCsReq.Parser.ParseFrom(data); var player = connection.Player!; var avatars = player.AvatarManager!.AvatarData!.DisplayAvatars; avatars.Clear(); foreach (var id in req.DisplayAvatarList) { if (id.AvatarId == 0) continue; avatars.Add((int)id.AvatarId); } await connection.SendPacket(new PacketSetDisplayAvatarScRsp(req.DisplayAvatarList)); } }