using EggLink.DanhengServer.GameServer.Server.Packet.Send.PlayerBoard; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.PlayerBoard; [Opcode(CmdIds.SetAssistAvatarCsReq)] public class HandlerSetAssistAvatarCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SetAssistAvatarCsReq.Parser.ParseFrom(data); var player = connection.Player!; var avatars = player.AvatarManager!.AvatarData!.AssistAvatars; avatars.Clear(); foreach (var id in req.AvatarIdList) { if (id == 0) continue; avatars.Add((int)id); } await connection.SendPacket(new PacketSetAssistAvatarScRsp(req.AvatarIdList)); } }