using EggLink.DanhengServer.GameServer.Server.Packet.Send.Mission; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Mission; [Opcode(CmdIds.GetMainMissionCustomValueCsReq)] public class HandlerGetMainMissionCustomValueCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetMainMissionCustomValueCsReq.Parser.ParseFrom(data); var player = connection.Player!; await connection.SendPacket(new PacketGetMainMissionCustomValueScRsp(req, player)); } }