using EggLink.DanhengServer.GameServer.Server.Packet.Send.Message; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Message; [Opcode(CmdIds.FinishSectionIdCsReq)] public class HandlerFinishSectionIdCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = FinishSectionIdCsReq.Parser.ParseFrom(data); await connection.Player!.MessageManager!.FinishSection((int)req.SectionId); await connection.SendPacket(new PacketFinishSectionIdScRsp(req.SectionId)); } }