using EggLink.DanhengServer.GameServer.Server.Packet.Send.Message; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Message; [Opcode(CmdIds.FinishPerformSectionIdCsReq)] public class HandlerFinishPerformSectionIdCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = FinishPerformSectionIdCsReq.Parser.ParseFrom(data); await connection.Player!.MessageManager!.FinishSection((int)req.SectionId); await connection.SendPacket(new PacketFinishPerformSectionIdScRsp(req.SectionId)); } }