using EggLink.DanhengServer.GameServer.Server.Packet.Send.MarkChest; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.MarkChest; [Opcode(CmdIds.GetMarkChestCsReq)] public class HandlerGetMarkChestCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetMarkChestScRsp(connection.Player!)); } }