using EggLink.DanhengServer.Database.Player; using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend; [Opcode(CmdIds.SearchPlayerCsReq)] public class HandlerSearchPlayerCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SearchPlayerCsReq.Parser.ParseFrom(data); var playerList = new List(); foreach (var uid in req.UidList) { var player = PlayerData.GetPlayerByUid(uid); if (player != null) playerList.Add(player); } if (playerList.Count == 0) await connection.SendPacket(new PacketSearchPlayerScRsp()); else await connection.SendPacket(new PacketSearchPlayerScRsp(playerList)); } }