using EggLink.DanhengServer.Database.Player; using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend; [Opcode(CmdIds.HandleFriendCsReq)] public class HandlerHandleFriendCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = HandleFriendCsReq.Parser.ParseFrom(data); PlayerData? playerData = null; if (req.IsAccept) playerData = await connection.Player!.FriendManager!.ConfirmAddFriend((int)req.Uid); else connection.Player!.FriendManager!.RefuseAddFriend((int)req.Uid); if (playerData != null) await connection.SendPacket(new PacketHandleFriendScRsp(req.Uid, req.IsAccept, playerData)); else await connection.SendPacket(new PacketHandleFriendScRsp(req.Uid, req.IsAccept)); } }