using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend; [Opcode(CmdIds.GetAssistHistoryCsReq)] public class HandlerGetAssistHistoryCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetAssistHistoryScRsp(connection.Player!)); } }