using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend; [Opcode(CmdIds.ApplyFriendCsReq)] public class HandlerApplyFriendCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = ApplyFriendCsReq.Parser.ParseFrom(data); await connection.Player!.FriendManager!.AddFriend((int)req.Uid); await connection.SendPacket(new PacketApplyFriendScRsp(req.Uid)); } }