using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChessRogue; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.ChessRogue; [Opcode(CmdIds.ChessRogueEnterCellCsReq)] public class HandlerChessRogueEnterCellCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = ChessRogueEnterCellCsReq.Parser.ParseFrom(data); await connection.Player!.ChessRogueManager!.RogueInstance!.EnterCell((int)req.CellId, (int)req.SelectMonsterId); await connection.SendPacket(new PacketChessRogueEnterCellScRsp(req.CellId, connection.Player!.ChessRogueManager!.RogueInstance!)); } }