using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketRefreshTriggerByClientScRsp : BasePacket { public PacketRefreshTriggerByClientScRsp(Retcode ret, string triggerName, uint entityId) : base( CmdIds.RefreshTriggerByClientScRsp) { var rsp = new RefreshTriggerByClientScRsp { Retcode = (uint)ret, TriggerName = triggerName, RefreshTrigger = ret == Retcode.RetSucc, TriggerEntityId = entityId }; SetData(rsp); } }