using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EggLink.DanhengServer.Data.Excel { [ResourceEntity("PlayerLevelConfig.json")] public class PlayerLevelConfigExcel : ExcelResource { public int Level { get; set; } public int PlayerExp { get; set; } public int StaminaLimit { get; set; } public int LevelRewardID { get; set; } public override int GetId() { return Level; } public override void Loaded() { GameData.PlayerLevelConfigData.Add(Level, this); } } }