using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Chat; public class PacketRevcMsgScNotify : BasePacket { public PacketRevcMsgScNotify(uint toUid, uint fromUid, string msg) : base(CmdIds.RevcMsgScNotify) { var proto = new RevcMsgScNotify { ChatType = ChatType.Private, SourceUid = fromUid, TargetUid = toUid, MessageText = msg, MessageType = MsgType.CustomText }; SetData(proto); } public PacketRevcMsgScNotify(uint toUid, uint fromUid, uint extraId) : base(CmdIds.RevcMsgScNotify) { var proto = new RevcMsgScNotify { ChatType = ChatType.Private, SourceUid = fromUid, TargetUid = toUid, ExtraId = extraId, MessageType = MsgType.Emoji }; SetData(proto); } public PacketRevcMsgScNotify(uint toUid, uint fromUid, LobbyInviteInfo info) : base(CmdIds.RevcMsgScNotify) { var proto = new RevcMsgScNotify { ChatType = ChatType.Private, SourceUid = fromUid, TargetUid = toUid, InviteInfo = info, MessageType = MsgType.Invite }; SetData(proto); } }