using System.Text; using EggLink.DanhengServer.Data; using EggLink.DanhengServer.Internationalization; using EggLink.DanhengServer.Program.Program; using EggLink.DanhengServer.Util; using Newtonsoft.Json; namespace EggLink.DanhengServer.Program.Handbook; public static class HandbookGenerator { public static void GenerateAll() { var config = ConfigManager.Config; var directory = new DirectoryInfo(config.Path.ResourcePath + "/TextMap"); var handbook = new DirectoryInfo("GM Handbook"); if (!handbook.Exists) handbook.Create(); if (!directory.Exists) return; foreach (var langFile in directory.GetFiles()) { if (langFile.Extension != ".json") return; var lang = langFile.Name.Replace("TextMap", "").Replace(".json", ""); Generate(lang); } Logger.GetByClassName() .Info(I18NManager.Translate("Server.ServerInfo.GeneratedItem", I18NManager.Translate("Word.Handbook"))); } public static void Generate(string lang) { var config = ConfigManager.Config; var textMapPath = config.Path.ResourcePath + "/TextMap/TextMap" + lang + ".json"; var fallbackTextMapPath = config.Path.ResourcePath + "/TextMap/TextMap" + config.ServerOption.FallbackLanguage + ".json"; if (!File.Exists(textMapPath)) { Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath, I18NManager.Translate("Word.NotFound"))); return; } if (!File.Exists(fallbackTextMapPath)) { Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath, I18NManager.Translate("Word.NotFound"))); return; } var textMap = JsonConvert.DeserializeObject>(File.ReadAllText(textMapPath)); var fallbackTextMap = JsonConvert.DeserializeObject>(File.ReadAllText(fallbackTextMapPath)); if (textMap == null || fallbackTextMap == null) { Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath, I18NManager.Translate("Word.Error"))); return; } var builder = new StringBuilder(); builder.AppendLine("#Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm")); builder.AppendLine(); builder.AppendLine("#Command"); builder.AppendLine(); GenerateCmd(builder, lang); builder.AppendLine(); builder.AppendLine("#Avatar"); builder.AppendLine(); GenerateAvatar(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language); builder.AppendLine(); builder.AppendLine("#Item"); builder.AppendLine(); GenerateItem(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language); builder.AppendLine(); builder.AppendLine("#MainMission"); builder.AppendLine(); GenerateMainMissionId(builder, textMap, fallbackTextMap); builder.AppendLine(); builder.AppendLine("#SubMission"); builder.AppendLine(); GenerateSubMissionId(builder, textMap, fallbackTextMap); builder.AppendLine(); builder.AppendLine("#RogueBuff"); builder.AppendLine(); GenerateRogueBuff(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language); builder.AppendLine(); builder.AppendLine("#RogueMiracle"); builder.AppendLine(); GenerateRogueMiracleDisplay(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language); #if DEBUG builder.AppendLine(); builder.AppendLine("#RogueDiceSurface"); builder.AppendLine(); GenerateRogueDiceSurfaceDisplay(builder, textMap, fallbackTextMap); #endif builder.AppendLine(); WriteToFile(lang, builder.ToString()); } public static void GenerateCmd(StringBuilder builder, string lang) { foreach (var cmd in EntryPoint.CommandManager.CommandInfo) { builder.Append("\t" + cmd.Key); var desc = I18NManager.TranslateAsCertainLang(lang, cmd.Value.Description).Replace("\n", "\n\t\t"); builder.AppendLine(": " + desc); } } public static void GenerateItem(StringBuilder builder, Dictionary map, Dictionary fallback, bool setName) { foreach (var item in GameData.ItemConfigData.Values) { var name = map.TryGetValue(item.ItemName.Hash, out var value) ? value : fallback.TryGetValue(item.ItemName.Hash, out value) ? value : $"[{item.ItemName.Hash}]"; builder.AppendLine(item.ID + ": " + name); if (setName && name != $"[{item.ItemName.Hash}]") item.Name = name; } } public static void GenerateAvatar(StringBuilder builder, Dictionary map, Dictionary fallback, bool setName) { foreach (var avatar in GameData.AvatarConfigData.Values) { var name = map.TryGetValue(avatar.AvatarName.Hash, out var value) ? value : fallback.TryGetValue(avatar.AvatarName.Hash, out value) ? value : $"[{avatar.AvatarName.Hash}]"; builder.AppendLine(avatar.AvatarID + ": " + name); if (setName && name != $"[{avatar.AvatarName.Hash}]") avatar.Name = name; } } public static void GenerateMainMissionId(StringBuilder builder, Dictionary map, Dictionary fallback) { foreach (var mission in GameData.MainMissionData.Values) { var name = map.TryGetValue(mission.Name.Hash, out var value) ? value : fallback.TryGetValue(mission.Name.Hash, out value) ? value : $"[{mission.Name.Hash}]"; builder.AppendLine(mission.MainMissionID + ": " + name); } } public static void GenerateSubMissionId(StringBuilder builder, Dictionary map, Dictionary fallback) { foreach (var mission in GameData.SubMissionData.Values) { var name = map.TryGetValue(mission.TargetText.Hash, out var value) ? value : fallback.TryGetValue(mission.TargetText.Hash, out value) ? value : $"[{mission.TargetText.Hash}]"; builder.AppendLine(mission.SubMissionID + ": " + name); } } public static void GenerateRogueBuff(StringBuilder builder, Dictionary map, Dictionary fallback, bool setName) { foreach (var buff in GameData.RogueMazeBuffData) { var name = map.TryGetValue(buff.Value.BuffName.Hash, out var value) ? value : fallback.TryGetValue(buff.Value.BuffName.Hash, out value) ? value : $"[{buff.Value.BuffName.Hash}]"; builder.AppendLine(buff.Key + ": " + name + " --- Level:" + buff.Value.Lv); if (setName && name != $"[{buff.Value.BuffName.Hash}]") buff.Value.Name = name; } } public static void GenerateRogueMiracleDisplay(StringBuilder builder, Dictionary map, Dictionary fallback, bool setName) { foreach (var display in GameData.RogueMiracleData.Values) { var name = map.TryGetValue(display.MiracleName.Hash, out var value) ? value : fallback.TryGetValue(display.MiracleName.Hash, out value) ? value : $"[{display.MiracleName.Hash}]"; builder.AppendLine(display.MiracleID + ": " + name); if (setName && name != $"[{display.MiracleName.Hash}]") display.Name = name; } } #if DEBUG public static void GenerateRogueDiceSurfaceDisplay(StringBuilder builder, Dictionary map, Dictionary fallback) { foreach (var display in GameData.RogueNousDiceSurfaceData.Values) { var name = map.TryGetValue(display.SurfaceName.Hash, out var value) ? value : fallback.TryGetValue(display.SurfaceName.Hash, out value) ? value : $"[{display.SurfaceName.Hash}]"; var desc = map.TryGetValue(display.SurfaceDesc.Hash, out var c) ? c : $"[{display.SurfaceDesc.Hash}]"; builder.AppendLine(display.SurfaceID + ": " + name + "\n" + "Desc: " + desc); } } #endif public static void WriteToFile(string lang, string content) { File.WriteAllText($"GM Handbook/GM Handbook {lang}.txt", content); } }