using EggLink.DanhengServer.GameServer.Server.Packet.Send.TrainParty; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.TrainParty; [Opcode(CmdIds.TrainPartyAddBuildDynamicBuffCsReq)] public class HandlerTrainPartyAddBuildDynamicBuffCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketTrainPartyAddBuildDynamicBuffScRsp()); } }