using EggLink.DanhengServer.Command; using EggLink.DanhengServer.Database; using EggLink.DanhengServer.Database.Account; using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.GameServer.Server.Packet.Send.Chat; using EggLink.DanhengServer.Util; namespace EggLink.DanhengServer.GameServer.Command; public class PlayerCommandSender(PlayerInstance player) : ICommandSender { public PlayerInstance Player = player; public async ValueTask SendMsg(string msg) { await Player.SendPacket(new PacketRevcMsgScNotify((uint)Player.Uid, (uint)ConfigManager.Config.ServerOption.ServerProfile.Uid, msg.Replace("\n", " "))); } public bool HasPermission(string permission) { var account = DatabaseHelper.Instance!.GetInstance(Player.Uid)!; return account.Permissions!.Contains(permission); } public int GetSender() { return Player.Uid; } }