using EggLink.DanhengServer.Game.Player; using EggLink.DanhengServer.Proto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EggLink.DanhengServer.Server.Packet.Send.Scene { public class PacketSceneEntityMoveScNotify : BasePacket { public PacketSceneEntityMoveScNotify(PlayerInstance player) : base(CmdIds.SceneEntityMoveScNotify) { var proto = new SceneEntityMoveScNotify() { EntryId = (uint)player.Data.EntryId, Motion = new MotionInfo() { Pos = player.Data.Pos!.ToProto(), Rot = player.Data.Rot!.ToProto(), }, }; SetData(proto); } } }