using EggLink.DanhengServer.Data; using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Server.Packet; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene { public class PacketContentPackageSyncDataScNotify : BasePacket { public PacketContentPackageSyncDataScNotify() : base(CmdIds.ContentPackageSyncDataScNotify) { var proto = new ContentPackageSyncDataScNotify() { Data = new ContentPackageData() { ContentInfoList = { GameData.ContentPackageConfigData.Select(x => new ContentInfo() { ContentId = (uint)x.Key, Status = ContentPackageStatus.Finished }) } }, }; SetData(proto); } } }