using EggLink.DanhengServer.Database.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Raid; public class PacketRaidInfoNotify : BasePacket { public PacketRaidInfoNotify(RaidRecord record) : base(CmdIds.RaidInfoNotify) { var proto = new RaidInfoNotify { RaidId = (uint)record.RaidId, Status = record.Status, WorldLevel = (uint)record.WorldLevel, RaidFinishTime = (ulong)record.FinishTimeStamp, ItemList = new ItemList() }; SetData(proto); } public PacketRaidInfoNotify() : base(CmdIds.RaidInfoNotify) { var proto = new RaidInfoNotify(); SetData(proto); } }