using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.MapRotation; public class PacketRemoveRotaterScRsp : BasePacket { public PacketRemoveRotaterScRsp(PlayerInstance player, RemoveRotaterCsReq req) : base(CmdIds.RemoveRotaterScRsp) { var proto = new RemoveRotaterScRsp { EnergyInfo = new RotaterEnergyInfo { CurNum = (uint)player.ChargerNum, MaxNum = 5 }, RotaterData = req.RotaterData }; SetData(proto); } }