using EggLink.DanhengServer.GameServer.Server.Packet.Send.Avatar; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Avatar; [Opcode(CmdIds.GetMultiPathAvatarInfoCsReq)] public class HandlerGetMultiPathAvatarInfoCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { // Hacky way to prevent exploding connection.Player!.AvatarManager!.GetHero()!.ValidateHero(); await connection.SendPacket(new PacketGetMultiPathAvatarInfoScRsp(connection.Player!)); } }