using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Player; public class PacketRetcodeNotify : BasePacket { public PacketRetcodeNotify(Retcode retcode) : base(CmdIds.RetcodeNotify) { var proto = new RetcodeNotify { Retcode = retcode // original proto is uint, i modify it to Retcode enum }; SetData(proto); } }