using EggLink.DanhengServer.GameServer.Server.Packet.Send.Lineup; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Lineup; [Opcode(CmdIds.GetLineupAvatarDataCsReq)] public class HandlerGetLineupAvatarDataCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetLineupAvatarDataScRsp(connection.Player!)); } }