using EggLink.DanhengServer.GameServer.Game.GridFight.Component; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Game.GridFight.Sync; public class GridFightLevelSyncData( GridFightSrc src, GridFightLevelComponent level, uint groupId = 0, params uint[] param) : BaseGridFightSyncData(src, groupId, param) { public override GridFightSyncData ToProto() { return new GridFightSyncData { LevelSyncInfo = new GridFightLevelSyncInfo { SectionId = level.CurrentSection.SectionId, ChapterId = level.CurrentSection.ChapterId, GridFightLayerInfo = new GridFightLayerInfo { RouteInfo = level.CurrentSection.ToRouteInfo(), RouteIsPending = level.CurrentSection.Excel.IsAugment == 1 } } }; } }