using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene; [Opcode(CmdIds.SetGroupCustomSaveDataCsReq)] public class HandlerSetGroupCustomSaveDataCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SetGroupCustomSaveDataCsReq.Parser.ParseFrom(data); var player = connection.Player!; player.SetCustomSaveData((int)req.EntryId, (int)req.GroupId, req.SaveData); await connection.SendPacket(new PacketSetGroupCustomSaveDataScRsp(req.EntryId, req.GroupId)); } }