using EggLink.DanhengServer.Data; using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Server.Packet; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketContentPackageSyncDataScNotify : BasePacket { public PacketContentPackageSyncDataScNotify() : base(CmdIds.ContentPackageSyncDataScNotify) { var proto = new ContentPackageSyncDataScNotify { Data = new ContentPackageData { ContentInfoList = { GameData.ContentPackageConfigData.Select(x => new ContentInfo { ContentId = (uint)x.Key, Status = ContentPackageStatus.Finished }) } } }; SetData(proto); } }