using EggLink.DanhengServer.Data; using EggLink.DanhengServer.Enums.Rogue; namespace EggLink.DanhengServer.Game.Rogue.Event.EffectHandler; [RogueEvent(DialogueEventTypeEnum.GetAllRogueBuffInGroup)] public class EventHandlerGetAllRogueBuffInGroup : RogueEventEffectHandler { public override async ValueTask Handle(BaseRogueInstance rogue, RogueEventInstance? eventInstance, List paramList) { var group = paramList[0]; GameData.RogueBuffGroupData.TryGetValue(group, out var buffGroup); if (buffGroup == null) return; await rogue.AddBuffList(buffGroup.BuffList); } }