using EggLink.DanhengServer.GameServer.Server.Packet.Send.ServerPrefs; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.ServerPrefs; [Opcode(CmdIds.UpdateServerPrefsDataCsReq)] public class HandlerUpdateServerPrefsDataCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = UpdateServerPrefsDataCsReq.Parser.ParseFrom(data); connection.Player?.ServerPrefsData?.SetData((int)req.ServerPrefs.ServerPrefsId, req.ServerPrefs.Data.ToBase64()); await connection.SendPacket(new PacketUpdateServerPrefsDataScRsp(req.ServerPrefs.ServerPrefsId)); } }