using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Server.Packet; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Others { public class PacketRetcodeNotify : BasePacket { public PacketRetcodeNotify(Retcode retcode) : base(CmdIds.RetcodeNotify) { var proto = new RetcodeNotify { Retcode = retcode // original proto is uint, i modify it to Retcode enum }; SetData(proto); } } }