using EggLink.DanhengServer.Data.Config.SummonUnit; namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("SummonUnitData.json")] public class SummonUnitDataExcel : ExcelResource { public int ID { get; set; } public string JsonPath { get; set; } = ""; public bool DestroyOnEnterBattle { get; set; } public bool RemoveMazeBuffOnDestroy { get; set; } public bool IsClient { get; set; } public SummonUnitConfigInfo? ConfigInfo { get; set; } public override int GetId() { return ID; } public override void Loaded() { GameData.SummonUnitDataData[ID] = this; } }