using Newtonsoft.Json; namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("RogueAreaConfig.json")] public class RogueAreaConfigExcel : ExcelResource { public int RogueAreaID { get; set; } public int AreaProgress { get; set; } public int Difficulty { get; set; } public int FirstReward { get; set; } public Dictionary ScoreMap { get; set; } = []; [JsonIgnore] public int MapId { get; set; } [JsonIgnore] public Dictionary RogueMaps { get; set; } = []; public override int GetId() { return RogueAreaID; } public override void Loaded() { GameData.RogueAreaConfigData.Add(RogueAreaID, this); MapId = AreaProgress * 100 + Difficulty; } public override void AfterAllDone() { GameData.RogueMapData.TryGetValue(MapId, out var map); if (map != null) RogueMaps = map; } }