using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Proto.ServerSide; namespace EggLink.DanhengServer.GameServer.Game.GridFight.Sync; public class GridFightPlayerLevelSyncData(GridFightSrc src, GridFightBasicInfoPb info, uint groupId = 0, params uint[] param) : BaseGridFightSyncData(src, groupId, param) { public override GridFightSyncData ToProto() { return new GridFightSyncData { PlayerLevel = new GridFightPlayerLevelSyncInfo { Exp = info.LevelExp, Level = info.CurLevel, MaxLevel = info.MaxLevel } }; } }