using EggLink.DanhengServer.Database.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand; public class PacketSwitchHandUpdateScRsp : BasePacket { public PacketSwitchHandUpdateScRsp(SwitchHandInfo info, HandOperationInfo? operationInfo) : base( CmdIds.SwitchHandUpdateScRsp) { var proto = new SwitchHandUpdateScRsp { HandInfo = info.ToProto(), HandOperationInfo = operationInfo ?? new HandOperationInfo() }; SetData(proto); } public PacketSwitchHandUpdateScRsp(Retcode ret, HandOperationInfo? operationInfo) : base( CmdIds.SwitchHandUpdateScRsp) { var proto = new SwitchHandUpdateScRsp { Retcode = (uint)ret, HandOperationInfo = operationInfo ?? new HandOperationInfo() }; SetData(proto); } }