using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand; public class PacketSwitchHandCoinUpdateScRsp : BasePacket { public PacketSwitchHandCoinUpdateScRsp(Retcode ret) : base(CmdIds.SwitchHandCoinUpdateScRsp) { var proto = new SwitchHandCoinUpdateScRsp { Retcode = (uint)ret }; SetData(proto); } public PacketSwitchHandCoinUpdateScRsp(uint coinNum) : base(CmdIds.SwitchHandCoinUpdateScRsp) { var proto = new SwitchHandCoinUpdateScRsp { HandCoinNum = coinNum }; SetData(proto); } }