using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Item; public class PacketLockRelicScRsp : BasePacket { public PacketLockRelicScRsp(bool success) : base(CmdIds.LockRelicScRsp) { LockRelicScRsp proto = new(); if (!success) proto.Retcode = (uint)Retcode.RetFail; SetData(proto); } }