using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Avatar; public class PacketAddAvatarScNotify : BasePacket { public PacketAddAvatarScNotify(int avatarId, bool isGacha) : base(CmdIds.AddAvatarScNotify) { var packet = new AddAvatarScNotify { BaseAvatarId = (uint)avatarId, IsNew = true, Src = isGacha ? AddAvatarSrcState.AddAvatarSrcGacha : AddAvatarSrcState.AddAvatarSrcNone }; SetData(packet); } }